The Lost Trio need help escaping from the old castle. Can you help the 3 of them help each other to escape? [subbed by Selfdefiant].
The Lost Trio need help escaping from the old castle. Can you help the 3 of them help each other to escape? [subbed by Selfdefiant].
Entry 4970, Tuesday, August 16th 2011, Filed In Games
Rating(64%)
Blurp
:Woke up early this morning feeling ill. Feel so much better now that their is a new game to play at this early hour.
Blurp
:Done. Cute, easy game. Just what I needed this morning.
Picaso
:You can keep collecting wrenches until the cows come home - lol
Wyatt
:that was fun! switching between the characters was a great addition... but the freakin' music had to go! LOL!
Flip
:This game was buggy. I had just released Gina from her cell, and walked her outside where she and Cole stood. If I tried to move either one into the next scene to the right, it would send them back into the cell. The only way to avoid this was to move both of them to outside Gina's cell, then move one of them halfway to the right, then move the other to the next scene to the right; then come back for the other one.
Very annoying.
BioLarzen
:Well, I'm not that happy with this one. For a start, the game seems buggy. The guys keep walking off the screen, sometimes they don't go where the green arrow would indicate, some objects won't work when you try them but work the second time you do the same...
Also, the guys seem keen on bumping into each other to get blocked...
Finally, the game would have done with some more thought put into it. For example, you've got a drawer that's tuck and need something to pry it open - and you happen to have a crowbar, but it won't do the job? I mean, come on maaaan...
bio
BioLarzen
:All right, I guess I ran into a terminal bug that won't let me finish the game:
SPOILER: (click box to reveal/hide)
in the room with the two pressure locks where you have to put the rock on one of the "scales" to get the red gem: I put the rock on the scale, removed the two guys from the pressure locks, so the scale with the gem was lowered down. But, although I sent her in a completely different direction, the girl "decided" to leave room upon getting off the pressure lock. When I got her back in the room, the scale with the red gem somehow got raised one notch - so it's now out of reach and the pressure locks don't seem to respond anymore
.
I guess I'm not gonna vote "love it"... not as if I was planning to, nota bene...
bio
Fulker01
:agreed, buggy as all get out but the lost vikings concept was a nice idea. lot of potential but lacking in the execution.
Wyatt
:weird... i didn't have any problems with bugs but i did have to laugh that i couldn't open that drawer with a crowbar :)
Chad
:I'm stuck in the hallway where I made a bridge from a ladder and I don't know how to get back to the loose brick.
Chad
:Doh, I realized what I had to do. i had lost the arrow to get back.
RSH
:I agree with most of the criticisms. I didn't find the movement "bugs" anything more than annoying -- I could always manage to shift the characters around enough to eventually get them to act right (act right!). The music did quickly bug too (you kids, raised on Nintendo and whatnot), but thankfully more and more games are employing mute buttons (and some of the better ones are even separate the music from the sounds and allow you to control both). And yeah the prybar vs screwdriver thing was pretty bad, especially considering the prybar was placed where it was... that's building-in annoyance... and that's not good.
But the most pertinent criticism is that the cooperation mechanic wasn't really utilized beyond a couple of very simple and dull routines.
40%
Chris
:well im getting through very slowly and making sure i dont find anything wrong lol and there has been no glites or bug to me so far lol
Chris
:well i just beat it in 3 minutes it was great challenge
and it was fun!!!!!
Alex
:how do you get the brick out?
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