The furnishings and music might be cool in Cool Puzzle Escape, oh yeah - *nice*, but the puzzles are just your same old normal gamershood puzzles, which you've seen a million times before. Some gamers will like that, some adventurers will hate it, but either way it's most decidedly not cool [subbed by anon].
Entry 4853, Wednesday, July 6th 2011, Filed In Games
Rating(33%)
Koknoka
:Not cool
PS - FIRST !!!!
BioLarzen
:I dunno, sure it's a cool game, but all I can do is go round and round, finding keys and hints that I can relate to no puzzles (yet)...
Also, the room is a bit too crammed for my thaste - but that's not tha game's fault, it's only personal preference.
bio
Dewey
:There's always one fracking tile in that picture puzzle that I can't see ... and nope, bio--you're not the only one ... first chainsaw I come across, I'm busting outta here before I have a claustrophobic attack ...
BioLarzen
:Oh my... When the developer doesn't realize that what is obvious to him, may not be obvious at all to the users...
HINT: (click box to highlight/fade)
Once you "open" a lock on the door with a colored key, there's a puzzle becoming available if you click on the opened lock...
Dunno, but it didn't seem obvious at all...
bio
Dewey
:Oh yeah, that's how all these gamershood games are. First time I played one, I had no idea what was going on ...
BioLarzen
:Haha,
SPOILER: (click box to reveal/hide)
the mini-game behind the green door
is actually my favourite game on my phone :D
bio
Dewey
:Those used to drive me crazy till I figured out how to do it ...
BioLarzen
:Yep, some description or hint for some of the in-game puzzles would do good to this game. I guess...
bio
Dewey
:Well I have chopped the holy hell out of everything in this room with
SPOILER: (click box to reveal/hide)
the axe
but all for naught ...
BioLarzen
:All right, Got stuck again, watched the walkthru and decided it's a damn bad game. Period.
bio
Dewey
:So I'm better off just saying hell with it ... see ya next time Bio!!
BioLarzen
:Cool.
bio
BioLarzen
:BTW, anyone could enlighten me about why the solution
SPOILER: (click box to reveal/hide)
for the nuber sequence behind the the orange (?) door
is what it is?
bio
Maxi
:ugh this series of games suck
Bobo the Bear
:@BioLarzen: To answer your question
SPOILER: (click box to reveal/hide)
For the sequence 15, 39, 32, 64, 88, 81: Starting with 15, it goes +24, -7, x2, +24, -7. The next two steps are x2 (giving 162) and +24 (giving 184).
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