Once In A Blue Moon squeezes some simple(ish) puzzles into a short, but sweet, package for you to point'n'click your way thru [subbed by zen].
Entry 4264, Wednesday, March 31st 2010, Filed In Games
Rating(52%)
Kentish lady
:Oh looks like I have beaten the rest of you!
Inigo
:I'm stuck on the flowers
Elune
:I'm done with it too, though I didn't know how I got past the flowers.
The flowers should be (from left-right)
SPOILER: (click box to reveal/hide)
1, 2, 3, 2, 2, 1
Doodlebuglove
:I cant get the mushroom
Allegra!
:Yeah, the flowers were tough.
HINT: (click box to highlight/fade)
look to the trees for the solution
Still don't get it? I'm not surprised, it's tough.
SPOILER: (click box to reveal/hide)
Look at the distances between the trees, and use the flowers as "steps" of distance from one to the next. Almost like looking at how many flowers you can fit in the perspective area between each tree and it's neighbors, if you were to make a path with them.
Fairyhedgehog
:Allegra, that's an amazingly helpful hint and explanation! Thank you!
It's such a pretty game I wish there was more to it.
Allykat
:Stupid clouds!
Pete
:I hate the clouds. Hate HATEDKBSKBSBSLV
Confuzd
:yeah. clouds is a guessing game and flowers is bunk. a rubbish puzzle
Karnage
:Ha, I was just playing around with the flowers and got them totally by luck!
Blaine
:Once I realized what the flower puzzle meant, it made a lot more sense:
SPOILER: (click box to reveal/hide)
Each tree is in a 'layer', back, middle, front (they aren't exact). If you treat the distance between each layer as the number of flowers between the two it become pretty easy.
Take the first two trees: they are both in the middle, one a bit further back than the other, so they get one flower.
Whereas between tree three and four there is a larger 'layer' gap since tree three is way front and tree four is way in the back. This gap gets three flowers.
The one previous, between two and three, gets two flowers because it is between a middle layer and the far front.
And so on.
The Great Dane
:It's devilish to have a 3d/perspective puzzle in a very 2 dimensional game. Other than that the puzzles were easy.
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