Hotdog Room Escape
Hotdog Room Escape begs the question who would want to escape a room full of hot dogs? I mean, aside from cool cats, obviously... [subbed by Cyberjar88].

Entry 3965, Sunday, October 4th 2009, Filed In Games
Rating(20%)

Mary

:
Good evening all

Comment 1, Sunday, October 4th 2009 05:31:46 PM

Jess

:
good morning!! from aus :)

Comment 2, Sunday, October 4th 2009 05:34:24 PM

Mary

:
any idea where the red ball and red key are??

Comment 3, Sunday, October 4th 2009 05:38:30 PM

Jess

:
just realised what the strange brown thing in the plant was about..

Comment 4, Sunday, October 4th 2009 05:38:34 PM

Jess

:
stuck where you are mary

Comment 5, Sunday, October 4th 2009 05:38:53 PM

Gamecat

:
Red Key:


SPOILER: (click box to reveal/hide)
On the couch

Comment 6, Sunday, October 4th 2009 05:41:09 PM

Jess

:
oooh!

SPOILER: (click box to reveal/hide)

found stick in bottom drawer

Comment 7, Sunday, October 4th 2009 05:41:42 PM

Gamecat

:
With red key:


SPOILER: (click box to reveal/hide)
You get a hammer



SPOILER: (click box to reveal/hide)
Use that to open the gray drawer and get the red ball

Comment 8, Sunday, October 4th 2009 05:43:11 PM

Jess

:
getting strange symbols when i put the balls in..

Comment 9, Sunday, October 4th 2009 05:45:53 PM

Mary

:
Got all balls now and have put them in order in panel but am now stuck!

Comment 10, Sunday, October 4th 2009 05:46:23 PM

Gamecat

:
I assume the symbols are numbers but very strange numbers indeed:

<spoilers>Yellow could be 8. Blue 3. But the others are stil vague.

Comment 11, Sunday, October 4th 2009 05:51:29 PM

Jess

:
out! :)

Comment 12, Sunday, October 4th 2009 05:51:31 PM

Gamecat

:
Aargh typo in spoiler tag... That will cost me 50 geek points...

Comment 13, Sunday, October 4th 2009 05:52:29 PM

Mary

:
out and off, goodnight!

Comment 14, Sunday, October 4th 2009 05:53:42 PM

Jess

:
hope this helps a little


HINT: (click box to highlight/fade)

play around with the colour patterns and keep your eye on the top right corner...follow the shape of the black line

Comment 15, Sunday, October 4th 2009 05:55:04 PM

Gamecat

:
I can't open the bottom drawer. I think I have missed something...

goodnight ;-).

Comment 16, Sunday, October 4th 2009 05:58:24 PM

Catraven

:
thanks Jess!
That helps a lot!

Comment 17, Sunday, October 4th 2009 05:59:57 PM

Gamecat

:
Out too. Thanks Jess.


SPOILER: (click box to reveal/hide)
You don't need the stick.

Comment 18, Sunday, October 4th 2009 06:01:52 PM

Gamecat

:
Walktrough:


SPOILER: (click box to reveal/hide)

Turn right, get the hot dog (1), click on the left of the couch and get the red key.

Turn right, get the hot dog (2), click left of the drawers and get blue key.

Turn right, click on grey box on table, finish puzzle, open box and get yellow key.
Click left of the closet and get cup.

Turn right, fill cup with water.

Turn right, click plant, drop water on brown stuff. Get green ball.

Turn right, open blue lock, get hot dog (3) and pair of scissors.
Open red lock, get hammer and hot dog (4).
Open yellow lock, get hot dog (5) and crowbar.

Turn right, click below table, use crowbar on grating and get blue ball.

Turn right twice, click below couch, get yellow ball with pair of scissors.

Turn right, open top drawer with hammer and get red ball.

Turn right twice and click display in center.
Fiddle with the balls. Each ball has its own location and displays a strange figure. But you can have only one ball because some figures are drawn on top of others.

Examine the figures. They are representing four numbers mirrored, turned upside down and obfuscated: red: 4, yellow: 0, green: 2, blue: 5.

Enter the code on the door and you are out.


Enjoy the hot dogs.

Comment 19, Sunday, October 4th 2009 06:14:07 PM

Corona

:
Graeme, imagine if Mateusz took Submachine 1 and used the same game 15 times over and over again and added 0.1% new material to each newer game. This is how I feel about this artists' games. I abhor them. (Except 0.1% newer Submachine plots per newer game would kick ass over this other artists' idea of development). As said by a subordinate in an old Simpson episode, "Please refrain from tasting the knob."

Comment 20, Sunday, October 4th 2009 10:54:38 PM

Corona

:
Graeme, imagine if Mateusz took Submachine 1 and used the same game 15 times over and over again and added 0.1% new material to each newer game. This is how I feel about this artists' games. I abhor them. (Except 0.1% newer Submachine plots per newer game would kick ass over this other artists' idea of development). As said by a subordinate in an old Simpson episode, "Please refrain from tasting the knob."

Comment 21, Sunday, October 4th 2009 10:54:38 PM

Corona

:
oops, double post

Comment 22, Sunday, October 4th 2009 10:55:05 PM

AMAZING

:
I fully agree with Corona. Lazylaces shall stop posting this anymore. It is just EXACTLY the same old thing but simply just change the position of the items for every so called new game. Even the background is the same for all the games. Sight!!!!!!!!!!!!!!!

Comment 23, Monday, October 5th 2009 12:40:54 AM

Online Game Lounge

:
What's with this guy naming all his escape flicks after food?..lol It makes me kind of hungry!

Comment 24, Monday, October 5th 2009 12:44:53 AM

KellyB

:
Another food one. Good stuff.. I needed help with the code only.

Comment 25, Monday, October 5th 2009 02:12:24 AM

Nelly

:
Hey - just enjoy it, its just a bit of fun. Or else don't play them and be a sad bast%$#.

Comment 26, Monday, October 5th 2009 06:42:59 AM

Corona

:
Hey Nelly, you know how to roll over and take it. That's a good puppy.

Comment 27, Monday, October 5th 2009 07:41:07 AM

Cosmo

:
it's just a game why does everyone get sooooooo stressed? No like, no play, easy as that!

Comment 28, Monday, October 5th 2009 10:52:17 AM

Shameonu

:
Nelly, say it all for yourself. Bast#@$%.

Comment 29, Monday, October 5th 2009 11:44:26 AM

Corona

:
Enough of this horrible excuse of a game. Where's Submachine 6?

Comment 30, Tuesday, October 6th 2009 11:08:22 AM

CT

:
I was gonna say, "I have the strangest feeling like I've been here before," but a few of you beat me to it. I don't get all bent out of shape over it - it's almost funny how these games are pretty much the same game every time.

Comment 31, Tuesday, October 6th 2009 06:44:05 PM

CT

:
Oh, and especially, there is no doubtful point...

Comment 32, Tuesday, October 6th 2009 06:44:36 PM

LadyLRH

:
There's really no need to get cranky because a gaming artist has found a niche that they enjoy.

I'm sure there are some LazyLacers that really enjoy these games in all their simplicity and look forward to the next one.

I, personally, play them for the grammar. :o)

Perhaps, if you find the available free games to be unsatisfactory, then you could attempt to create your own, or at the very least, offer the current gaming artists more constructive criticism.

Comment 33, Wednesday, October 7th 2009 10:02:19 AM

Cosmo

:
moan, moan, moan...any game is better than no game surely??!!!

Comment 34, Wednesday, October 7th 2009 04:08:50 PM

Comments Closed

Sorry, but comments are now closed for "Hotdog Room Escape".

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