The somewhat involved Geek Quest adventures continue with another lengthy point'n'click episode in Geek Quest 3. Players new to the series are probably best advised to play the previous episodes before trying to figure out what's going on with this one [subbed by Mystery, Helanren & ellerbellers].
Entry 3317, Tuesday, May 27th 2008, Filed In Games
Rating(62%)
Lauren
:"Poeple"... =/
Heh, I've only just noticed that typo.
Hank McCoy
:found a glitch, when i first played it, i hit continue and i was already at the end
Betty
:Same happened to me haha
Vorrasi
:anyone on the first Box 1 the symbol on the map to send power to the engineering hallway I have put every symbol in will not work help!!!! what can I be doing wrong
Vorrasi
:anyone playing
Smeg
:SPOILER: (click box to reveal/hide)
To turn on the power, you first have to cage the little monsters walking over numbered circles, using the device over the sofa
Kayla
:I am playing. I have not managed to do so much though...
Vorrasi
:To Start big hint this is not my start walkthrough its from another source but this will get you started
SPOILER: (click box to reveal/hide)
-From the start, go left and enter the computer room. Susan will radio you and tell you to jack into the network
-Follow the purple cable until you find the generator. Push the small red button to start it, then go back to the last intersection. Flip the switch to send power to the computer room, then go to the computer room and turn on the mainframes.
-Click on the virtual reality machine until you log on.
-Open the access panel. Swap lines 10 & 11, and 8 & 9, then run the program.
-Follow the purple cable until you find the generator. Push the small red button to start it, then go back to the last intersection. Flip the switch to send power to the computer room, then go to the computer room and turn on the mainframes.
-Click on the virtual reality machine until you log on.
-Open the access panel. Swap lines 10 & 11, and 8 & 9, then run the program.
Vorrasi
:to get into the cyberspace
SPOILER: (click box to reveal/hide)
Enter the Matrix. Exploring Cyberspace.
-Firsh check out the financial logs. There is nothing for you to do here, but a clue that may help you unravel the plot.
-Now check out the dorm network. You may have noticed that the fuzzy creatures in the maze are called "Grues". Hmmm... "Grues Lullbye"? Better download it. You will get a hard copy of the file when you exit cyberspace.
-Now start exploring the archives. You could find the exit by brute-force, writing down the directory paths, or noticing the one hidden clue. Notice how the floating sign for the System Administrator is white, and each white door leads to a directory with one and only one white door. Yes, it's that subtle. Then, when another sign appears that is green, take the green door instead.
-The System Administrator will "greet" you. Ask him about everything, and remember his directions to the chat archives.
-In the second confusing series of door, choose the right door three times in a row, and then the middle one.
-You meet up with Susan. Listen to what she and Sam Ward have to say, then defeat the Ninja. Follow the songs (turn on sound if you haven't already) and hit the circles on the beat.
-After Derek saves you, log out. You now have a map, a print-out of the lullabye, the CS vault lock finished, and the gates in the labryinth opened. Not a bad haul!
.
-Firsh check out the financial logs. There is nothing for you to do here, but a clue that may help you unravel the plot.
-Now check out the dorm network. You may have noticed that the fuzzy creatures in the maze are called "Grues". Hmmm... "Grues Lullbye"? Better download it. You will get a hard copy of the file when you exit cyberspace.
-Now start exploring the archives. You could find the exit by brute-force, writing down the directory paths, or noticing the one hidden clue. Notice how the floating sign for the System Administrator is white, and each white door leads to a directory with one and only one white door. Yes, it's that subtle. Then, when another sign appears that is green, take the green door instead.
-The System Administrator will "greet" you. Ask him about everything, and remember his directions to the chat archives.
-In the second confusing series of door, choose the right door three times in a row, and then the middle one.
-You meet up with Susan. Listen to what she and Sam Ward have to say, then defeat the Ninja. Follow the songs (turn on sound if you haven't already) and hit the circles on the beat.
-After Derek saves you, log out. You now have a map, a print-out of the lullabye, the CS vault lock finished, and the gates in the labryinth opened. Not a bad haul!
P114
:How can you view the map?
Jto
:pianos too fast impossible!!!!!!!!!!!!!!!!!!1
Jto
:piano doesn't work!
Jto
:how do you trap the grues?
Victoria
:test
Victoria
:for the map hit your enter key
Victoria
:to trap the Grues
SPOILER: (click box to reveal/hide)
access a control panel for 5 cages which you will use to trap the Grues. User the green button to control which wheels you turn, the red to turn them, and the blue to drop the cages. Set the two cages on wheel #2 at the 3 and 9 o'clock positions. The wheel #1 and wheel #4 cages to the 3 o'clock positions, and the wheel #5 cage to the 6 'oclock position. Now wait until all 5 grues are standing in the shadow of a cage and drop them.
.
Myuhinny
:Once you put the grues to sleep where do you find the code to open the safe at? Because I can't seem to go any farther.
Utena
:is it just me or does anyone else notice that the music is from the original MYST game????
Utena
:sorry to double post but again i'm starting to notice more and more things that this person did that is like MYST, maybe he thought that no one played the original game for the mac?? well mua ha ha i did!!!......sorry about that
Victoria
:I am still having problem with box 1 to send power to the engineering hallway I have put every symbol in the it will not work
Victoria
:there is a full walkthough if you are all ready I don't like to spoil the fun
SuperHappyJen
:What's the pecking order code?
Goober
:This game is the finale of the series. It was such a good game.
Hints:
http://www.u.arizona.edu/
~abobbs/hints3.html
Walkthrough:
http://www.u.arizona.edu/
~abobbs/guide3.html
Authors Flash and Games Page:
http://www.u.arizona.edu/
~abobbs/toons.htm
Todd
:They stole some of the music from the first myst game, I hate them. =)
Heatcliff
:Does anyone know what i should play on the piano? only thing thats eluding me
Heatcliff
:SPOILER: (click box to reveal/hide)
been trying "twinkle, twinkle" but did not work
SPOILER: (click box to reveal/hide)
SPOILER: (click box to reveal/hide)
Positron emitter
:In the virtual archive you will find the transcript of what to play on the piano...timing must be correct when you do get it so you can't really get it until you need to.
Sarsi
:Someone plllllllllease help with Box # 1 - I'm checked the map and entered the symbols but apparently it's wrong?!?! I'm going crazy people!!
Victoria
:sarsi I am having the same problem I have allready went crazy
Victoria
:walkthough just cut this and paste
http://www.u.arizona.edu/~abobbs/guide3.html
Victoria
:sarsi I did it make follow the walkthough turn on all the power on like on the map I keep the power switch on in the computer room down. I put the little cart lever to the left and turn the power switch that lights up the long hall not to the computer room. then but in the symbol code box 1
.
...
.
. . .
. .
my lights did not trun red I hit set and then went right to the suit and put in the code I hope this helps you
Myuhinny
:must be some bugs in this game have tried the codes from map even tried doing them in different spots and also having the pattern not highlighted in yellow and have also looked at walkthrough and it just says enter code on map. Unless I have to start at box two and go to box one.
Myuhinny
:what a joke I finally got the stupid code to work and when I go to do the block part the stupid game didn't put them in where they were suppose to be my pointer goes to a hand when I am over where they are at but I can't pick them up. Well I say the hell with this crappy game
Afspam
:awesome! I finally graduated from university!
Victoria
:Myuhinny I went crazy too but finally graduated
if your talking about the blocks on the left hand of your screen there is a box you push to put the blocks on and off you have to have you suit
Todd
:I need help playing the song, I dont know what the G note is on the piano, its different from the other notes because its hollow. I wish I knew a lick of reading music.
Helanren
:@Todd: the shape of the notes
SPOILER: (click box to reveal/hide)
only indicates how 'long' they are, you don't really have to bother (you can't do 'long' ans 'short' clicks anyway :)!). Just click the G key, but make sure that you follow the rhythm of the song: hit the keys when the moving line crosses the notes
Sarah
:Can someone please help me with box #1? I've put all the patterns in, I've rotated them, and it still won't work. PLEASE help me!!!! I'm going crazy!!
Goober
:Sarah you dont have to flip the design of the dots. Just count the number of dots to the space on the power grid.
Its not rocket science people. You just have to be aware of the pattern and how much space you have to work with.
Sarah
:Thanks Goober, but I already tried that and it's not working. Starting to get frustrated!
Mungojerrie
:Yep the music is from Myst, although it doesn't create the same creepy atmosphere here...
Also grues are the name of the meanies from the Zork series.
MetroidMan347
:FOR THE LOVE OF ALL THAT IS GOOD IN THIS FORSAKEN UNIVERSE PLEASE TELL WHERE THE HECK THE STINKING PILE OF BLOCKS IS!!!!!!! I ONLY SEE ONE STINKING BLOCK!!!!!!! WHERE ARE THE REST!!!!!!!!!!
Aidan
:I CANT FIGURE OWT HOW 2 TRAP DA FRIGGIN GRUES!
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