Twoon Exit
No, that Friday lunch time drink didn't effect your vision that much - Twoon Exit really does have double the point'n'click fun with a distinctive split screen interface in which you must find your way around two rooms at once. Let just hope that drink didn't destroy too many brain cells... [subbed by handyrman & kennymfk].!!!!!!!!

Entry 3004, Friday, November 9th 2007, Filed In Games
Rating(28%)

The 77 comments on 'Twoon Exit' span more than one page, use the links below to see them all by page:

[1] & [2].

Maria

:
moi

Comment 1, Friday, November 9th 2007 08:15:41 PM

Handyrman

:
he. and i-m first!

Comment 2, Friday, November 9th 2007 08:16:07 PM

Kelly

:
2nd

Comment 3, Friday, November 9th 2007 08:16:22 PM

Handyrman

:
shit ;)

Comment 4, Friday, November 9th 2007 08:16:25 PM

Maria

:
Have you heard of Jokelas' schoolshooting? Kauheeta

Comment 5, Friday, November 9th 2007 08:17:19 PM

ILikeThisGame

:
WALKTHROUGH SPOILER

SPOILER: (click box to reveal/hide)

LEFT ROOM:
-circle right, zoom in on glass, from one side: zip knife, and from other side: microscope, paper.
-click second drawer: write down pattern of black/white bottles. Zoom out.
-click third drawer, click *just right of zoom out arrow*: blue disk. Zoom out.
-click bottom drawer: energy cell.
-item info microscope, click on picture several times, get lens.
-zoom out, zoom into pipes. Connect red pipe.
-circle right twice (facing 2 tubes). Click on left side of left tube near bottom grey key.
-click on right side of left tube near bottom: paper.
-click on left side of right tube and zoom in twice. Select lens, then click on *left* shadow on wall twice to see a number. Write it down, zoom out fully.
-click on right side of right tube near bottom and zoom in: paper.
-circle right to cabinet again. Select grey key, open cabinet: doll, box, paper. Zoom out.
-Item Info doll, select zip knife, click twice: blue card.
-click top drawer to blue box, zoom in. Code is number from lens in order of first, third, second, and last digits. Open box: pliers. Zoom out.
-move to elevator, zoom to open elevator, put pliers inside. Zoom to panel beside elevator. Select pliers, open panel. Push button to send elevator to other room.



RIGHT ROOM:
-zoom in on stand: umbrella. Zoom out.
-circle left, click right legs of table, zoom into back right leg: paper. Zoom out 3 times.
-zoom to elevator, take out pliers.
-Item info umbrella, click to open: paper. Repeat. Select pliers, use on umbrella twice. Zoom out.
-circle left, click on right side of safe by wall. Zoom in twice. Select umbrella: grey key. Zoom out.
-click safe, open: paper. Zoom out 2 times.
-click second row of shelf near safe: paper.
-circle left twice, click on left shelf, zoom to look in brown boxes: blue bottle bottom left box, right box on 2nd shelf: blue key.
-move to look at right shelf, zoom to brown boxes: cup bottom middle. Zoom to top row shelf, click on top left corner of books: screwdriver. Zoom out to see computer desk.
-open top left drawer, click on back of drawer (it falls out), zoom in: red bottle. Zoom out.
-open bottom left drawer, select “screwdriver”, click bottom of drawer: card reader. Zoom out.
-Select grey key, use on lock for right side drawers.
-open top right drawer: paper. Zoom out.
-open middle right drawer: wheel. Zoom out fully.
-circle back to safe. Select wheel, attach to outside of safe. Turn safe wheel according to the directions on paper (2 paper that have colour boxes in right room: each turn moves 3 squares in the direction of the turn to colour squares shown. Red dot indicates squares with items following arrow directions) Short answer is clockwise, counterclockwise, open safe: red card. Zoom out. Press red “reset” button in middle of wheel.
-counterclockwise twice: paper. Zoom out. Press “reset”.
-clockwise 5 times, one counterclockwise: green bottle. Zoom out.
-Go to elevator, and send blue key to other room.

LEFT ROOM:
-take out blue key, put box into elevator and send.
-zoom in on power box with lever. Use blue key. Game where pattern must match pattern of black/white bottles from drawer, then click exit. Pull down lever.
-Zoom in on top of power box, then on left top: paper. Zoom out.


RIGHT ROOM:
-Take box out of elevator. Item info box. Select screwdriver. Click on box repeatedly (may need to switch to pliers and use, then back to screwdriver: box opens and energy converter is put together. Send energy converter back to left room.

LEFT ROOM:
-take energy converter from elevator. Attach it to energy cell. Zoom to top of master computer, and attach unit to machine. Zoom to left unit: paper. Zoom out.
-Insert blue disk into master computer. Zoom out.
-Click on screen of master computer to load. Enter Ingredient Parameter, and use the numbers on the pages in Japanese to input a formula ratio (divide formula in half and make it twice: clearer in a bit). Hit ok, and it will send the data. Also hit Data Forward.


RIGHT ROOM:
-Item info paper. Copy 4 stickmen onto own paper: code to open computer. Side arrow switch to paper with lots of stick men. This is way to de-code 4 letters for computer password. Pictures in alphabetical order going across the columns. Pattern of heads in coloums is open, target, black repeating. Arm pattern is up, down, right up, right down repeating in alphabetical order. Leg pattern repeats in same order for the five shapes. Find the letter that is same as your 4-man code (copy code to paper and fill in easy).
-go to computer, click on left side of computer, select card reader and connect. Select red card, click on card reader. Zoom out.
-zoom in on red button on computer, type 4-letter code in. Click okay.
-Enter data copy. Exit, take out card, swipe card at door.

LEFT ROOM:
-swipe card at door, and you’re out!!

Comment 6, Friday, November 9th 2007 08:27:58 PM

Pufje

:
6th ?
not that special though

Comment 7, Friday, November 9th 2007 08:28:08 PM

ILikeThisGame

:
sorry forgot. walkthrough courtesy of Jro

Comment 8, Friday, November 9th 2007 08:31:00 PM

Handyrman

:
Ecsacly. He took this whalkthrough from J Lo. and by posting it here he ruins this game for everyone. sad. øv, ville jeg sige på dansk

Comment 9, Friday, November 9th 2007 08:38:26 PM

Handyrman

:
Graeme, plese delete the walkthrogh. There are so many things to find out in ths game. you cant let us miss this plesure becourse someone posts a walkthrough too early

Comment 10, Friday, November 9th 2007 08:50:08 PM

Banger

:
Code is not working for me

Comment 11, Friday, November 9th 2007 08:58:25 PM

Pufje

:
id say delete it for now, its way to soon!

Comment 12, Friday, November 9th 2007 08:58:51 PM

Lemons

:
13th, you say, well thats not too bad...

>.<

Comment 13, Friday, November 9th 2007 09:06:49 PM

Lemons

:
And, to the walkthrough complainers, nobodys forcing you to click on the walkthrough, so just get on with playing the game

Comment 14, Friday, November 9th 2007 09:09:26 PM

Handyrman

:
Lemons I know. But the fun starts when we try to escape in common. Someone asks, someone replies and so on. there's no fun in a game with a soloution. and no fun in this blog if you just can look up every answer to youre problems. The talkink bloggers between are impotant. noone talks if the solution is there.
this game, that was one of the most wonderfull games are ruined becourse of the walkthrough. Just my 2p

Comment 15, Friday, November 9th 2007 09:16:25 PM

BergerMeister

:
For those that want to collectively solve the puzzles, that opportunity still exists... like Lemons said, nobody's making anybody look at the walkthrough spoiler. I would rather take my time and talk through it myself, but to each his own...

Comment 16, Friday, November 9th 2007 09:29:48 PM

Ann

:
The code to


SPOILER: (click box to reveal/hide)
The tool box


is not working for me help!!

Comment 17, Friday, November 9th 2007 09:34:29 PM

JhInG

:
Played this game already. It was annoyingly confusing at times :<

PS: I thought this wasn't a chat room?

Comment 18, Friday, November 9th 2007 09:35:48 PM

Handyrman

:
Berger, I wish u were right, but you aint. Becourse of the walkthrough, we can not ecspect a solving logical brainstorm, becourse someone who has read the walkthrough will interfere and tell the solution. The game is spoiled!

Comment 19, Friday, November 9th 2007 09:42:55 PM

Ann

:
Um....*raises hand* I need some help...cause I'm not looking at the walkthrough help, help :)

Comment 20, Friday, November 9th 2007 09:44:09 PM

John

:

HINT: (click box to highlight/fade)
Mirrors can turn numbers upside down


Comment 21, Friday, November 9th 2007 09:56:28 PM

Mike

:
this is pathetic, that is why it is a spoiler. do not look if you don't want to know the answer.
Oh look! guess who subbed it? that is right it is kennymfk & handyrman!!!!!!!! *a big GASP!* no wonder! tsk tsk

on with the game

Comment 22, Friday, November 9th 2007 10:03:31 PM

Dewed

:
Same problem ... code isn't working on blue toolbox

Comment 23, Friday, November 9th 2007 10:03:57 PM

JhInG

:
Hey D! Guess who I saw at Gamershood? You and Kytten!!! That was funny what you said, that you're not stalking her :o)

Comment 24, Friday, November 9th 2007 10:07:32 PM

Dewed

:
lol Hi JhIng ... yeah I just met her over at Nordinho, is why I said that.

Comment 25, Friday, November 9th 2007 10:11:25 PM

John

:
Can anyone help me with the formula? I cant read japanese...

Comment 26, Friday, November 9th 2007 10:21:02 PM

Moi

:
I found this picture on another site for teh final computer code, it might help some people out figuring out all the stick figure password.

http://images1.filecloud.com/626496/abc.JPG

Comment 27, Friday, November 9th 2007 10:26:36 PM

John

:
Moi, How did you get the formula for the ingredients?

Comment 28, Friday, November 9th 2007 10:28:58 PM

Handyrman

:
Mike.. I dont get it. What is wrong by wanting a game with all the challenges in it?
You preafere to have the the soloutoins right beside? well in this game u got it!

Comment 29, Friday, November 9th 2007 10:36:30 PM

Moi

:
John,

I couldn't figure it out for myself because I think it has something to do with the letters that you pick up but i dont read japanese so I just used a spoiler from another site for the formula.


SPOILER: (click box to reveal/hide)
You can apparently input either of these parameters in: (From Martin on http://www.escapegames24.com/2007/11/twoon-exit-with-pa.html)

There are different right solutions for the mix, dreating different creatures.

could be 100/40/50 and temp20. or

0/70/50 temp 24.

Transfer data to computer and save on red card.

Take card and make boths scenes doorlock.

use blue card first (error) and after that red card


Comment 30, Friday, November 9th 2007 10:40:31 PM

.

:
The game blows chunks, anyway, so go on with the spoilers. :P

Comment 31, Friday, November 9th 2007 11:43:23 PM

Tigerlily

:
Need help with code on toolbox, anyone?

Comment 32, Saturday, November 10th 2007 01:50:36 AM

Deschain

:
Really can't understand any of it with the Japanese. It looks like a good game.

Comment 33, Saturday, November 10th 2007 07:04:18 AM

Eman

:
Well this game was pretty challenging, I had to look at the spoilers a few times, mainly because some of the things are really really hidden. Sometimes these games are frustrating when you have to click on exactly the right spots to zoom in to the places to find clues and things. Mind you some of the clues don't matter since I can't read Japanese.

As for the ending...

SPOILER: (click box to reveal/hide)
Congratulations, you've created a mutated freak!

If you choose "Data" at the start screen it looks like there are 6 different creatures you can create. I only created the "Zombie" so far. Let's see if I can create a few more.....


Comment 34, Saturday, November 10th 2007 08:27:12 AM

:
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Comment 35, Saturday, November 10th 2007 09:22:32 AM

:

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Comment 36, Saturday, November 10th 2007 09:22:33 AM

:

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Comment 37, Saturday, November 10th 2007 09:22:42 AM

Nekodoshi

:
Ugh, I can't get the toolbox code right no matter how I switch the numbers around! Please help, tigerlily!

Comment 38, Saturday, November 10th 2007 09:55:21 AM

Micprop

:
Nekodoshi I'm right where you are right now. I CAN'T even FIND the darn code!

Comment 39, Saturday, November 10th 2007 01:20:13 PM

Sara_ita

:
I created homunculus...and it's a manga-girl!

Comment 40, Saturday, November 10th 2007 02:03:54 PM

Hello

:
the code for the toolbox can be a little tricky. The number that I got in the lens was 5018 and that didnt work, so I realized it was backwards so I put in 8105 except it clicked open when I had only got to 8102, so I must have mistaken the 2 for a 5.

And to find the code:

SPOILER: (click box to reveal/hide)
You have to get to the view where you see the two glass chambers, one of the left side and one on the right side. Click on the left side of the RIGHT chamber to zoom in a bit, then zoom in again. On the left side of the zoomed in screen you will see a bit of a shadow, click on this. Then use the lens that you got from the microscope in this area and the code number will appear in it.

Comment 41, Saturday, November 10th 2007 02:45:52 PM

JhInG

:
Completely off track here but: Whatever happened to Musical Friday?

It's past noon here now(Sat.-Nov 10) and...where are the games for today? Guess it's a rest day for Graeme & game creators as I can't find any new games on other sites either... or is everyone sleeping in? What, too tired or bad hangover?

Guess gotta be content replaying games...

Comment 42, Saturday, November 10th 2007 06:19:16 PM

Cyberjar88

:
@JhInG: I totally agree with you in regards to both of your comments. EscapeGames24 is supposed to have at least one new game every day. Looks to me like somebody is slacking off.

Hopefully, either Jennifer or Graeme will see this post and one of them will post some music for us to listen to.

Comment 43, Saturday, November 10th 2007 07:58:03 PM

JhInG

:
Oh, hi cyberjar88, haven't seen any comments from you lately ;)) Anyhoo, even a nice musical flash like the "Shii's Song"(irritating but cute) would do...I'm not very good at tracking very good flash work myself so I just wait for whatever get posted on some gamesites.

Haayyy still waiting for any new PnC game or even a riddle(preferably the sequel to "The Invisible Beard of Contemplation"-I do like flash riddles better than the URL change kind)*that's a hint to Mr. 30NightsofViolence-when's the 2nd part coming out? SOON PLEEEAAASSSEEE!* :o)

Comment 44, Saturday, November 10th 2007 08:39:55 PM

999DYSLEXICSATANIST

:
Wow...the elevator sequence is riveting. I gave up even with the walkthrough due to a total lack of fun per time investment. Next time I should really differ to the rating system in place as a warning.

Comment 45, Saturday, November 10th 2007 10:28:47 PM

Handyrman

:
In my oppinion, and I excuse for my saurness yesterday) this is the best game since mortas. Its challenging and have great grafics. There are far to many, far to easy escape games whith a bad layout. This one i really enjoyed. Thats why i was unpleased whith the walkthrough postet to soon.

Comment 46, Sunday, November 11th 2007 12:02:28 AM

Xiaoqin35

:
i cant understand about the small-man papers of PC code.please help!!

Comment 47, Sunday, November 11th 2007 08:37:19 AM

Maria

:
Doesn't anyone care about 8 peoples who died??

Comment 48, Sunday, November 11th 2007 02:09:29 PM

Loaded

:
graeme are you still in america?

Comment 49, Sunday, November 11th 2007 02:25:24 PM

Mike

:
I thought Graeme's living in America for good now?

Comment 50, Sunday, November 11th 2007 03:07:16 PM

The 77 comments on 'Twoon Exit' span more than one page, use the links below to see them all by page:

[1] & [2].

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Sorry, but comments are now closed for "Twoon Exit".

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