Playing Master Mind requires logical thinking. The computer sets up a code of colored pegs and hides it behind the white circles on top of the board (duplicates are allowed, so even all pegs of the same color might be possible). The aim is to break the code in eight or less guesses. Clicking on one of the colored pegs at the bottom places a peg on the board, starting at the first row, and from left to right. Once the row is complete the game will provide feedback. A black circle on the left indicates that one of the guess pegs is correct both in color and position, a white circle indicates that one of the guess pegs is correct in color but wrong in position.[subbed and created by Swiss Thomas].
Mastermind , but this was one of my favourite board games when I was a child (way back before point and click games and, er... the internet). So I was delighted when Swiss Thomas wrote to me to say he's produced a DHTML version of the game (meaning it's playable on just about any computer/web browser with no extra software, you don't even have to stay connected to the internet once it's loaded). Anyway if you are as old as me, or even older, and have forgotten "the rules", or you are a newbie to this game, then here they are:
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