Corpus Aegrus (Deceased Corpse)
Please remember that a game with "Deceased Corpse" in it's name is probably not one for those of you with a nervous disposition, and definitely not one for the kids, but for the rest of you Corpus Aegrus (Deceased Corpse) should provide some (albeit in demo form only) point'n'click entertainment. Note that the game is mostly in English, but some of the original language (Turkish?) creeps in here and there [subbed by Ariadne].

Entry 2454, Wednesday, February 7th 2007, Filed In Games
Rating(52%)

Lil-angel

:
2nd

Comment 2, Wednesday, February 7th 2007 09:47:56 PM

Parttimegamer

:
3rd

Comment 3, Wednesday, February 7th 2007 09:50:59 PM

Jmbaazy

:
4rd

Comment 4, Wednesday, February 7th 2007 09:52:50 PM

Lil-angel

:
i finished it guys...that was quick :)

Comment 5, Wednesday, February 7th 2007 09:56:37 PM

Jmbaazy

:
boring

Comment 6, Wednesday, February 7th 2007 09:58:01 PM

Meepo

:
YAY OMFG im finally in the top 10! *dances*

Comment 7, Wednesday, February 7th 2007 10:04:02 PM

Elphie

:
yeah, that was over in jiffy--now why did those zombies act like cardboard cutouts, they kinda sounded like wood when you hit them too!

Comment 8, Wednesday, February 7th 2007 10:12:22 PM

Lyndsey

:
haha i like

SPOILER: (click box to reveal/hide)
the bloke who tells you to go to the park

Comment 9, Wednesday, February 7th 2007 10:36:58 PM

Chuck

:
short but sweet

Comment 10, Wednesday, February 7th 2007 10:37:12 PM

Rubeczech

:
Ok -- "deceased corpse" is redundant. "Diseased corpse," the phonetic pronunciation of the title would make a little more sense, but still.... ew.

Comment 11, Wednesday, February 7th 2007 10:40:53 PM

The Dude

:
The Latin's wrong, too--it should be Corpus Aegrum. Not that this would help the game be better..

Comment 12, Wednesday, February 7th 2007 11:00:44 PM

Nik-Nak007

:
lucky # 13

Comment 13, Thursday, February 8th 2007 05:01:54 AM

MURTNUG

:
loading..............................

Comment 14, Thursday, February 8th 2007 05:29:48 AM

Drunkin hamster

:
i was hoping for some rare zombie-cardboard cutout shooting-gallery in a mosk action...

Comment 15, Thursday, February 8th 2007 09:28:32 AM

Tapps

:
I finished the game but...


SPOILER: (click box to reveal/hide)
I didn't get a chance to use the first password, did I miss a whole chunk out or is it just because it's a demo version?

Comment 16, Thursday, February 8th 2007 10:03:58 AM

Venus

:
Just when I was getting to like it, when do we get to see the full version??????????

Comment 17, Thursday, February 8th 2007 12:08:17 PM

Claire

:
kind of overkill on the title there, huh?

Comment 18, Thursday, February 8th 2007 12:38:30 PM

Tove

:
That's all? Hopefully the full version comes soon!

Comment 19, Thursday, February 8th 2007 12:45:53 PM

Rosie

:
well that was a taster!! can't wait for the full version. I thought it was good

Comment 20, Thursday, February 8th 2007 02:16:16 PM

Lizzie S

:
That was good. It was quite easy though.

Comment 21, Thursday, February 8th 2007 02:30:27 PM

Türkiye

:
There was a little bit Turkish words and a mosque so I loved it. Thanks guy :)

Comment 22, Thursday, February 8th 2007 02:53:21 PM

Türkiye

:
Türkler heryerde :)

Comment 23, Thursday, February 8th 2007 02:56:32 PM

Lady Lark

:
Short, but somewhat interesting. Will be interesting to see how the game shapes up. If you get stuck on
HINT: (click box to highlight/fade)
the lock where you have to set all the #s to 50,
just
SPOILER: (click box to reveal/hide)
right click, click on "forward" and the gate unlocks. Yeah, it's a cheat, but I totally suck at math.

Comment 24, Thursday, February 8th 2007 03:17:47 PM

Tze

:
lady lark - it's not about math, it's just random clicking - trying to make all 4 equal to 50. I clicked them one at a time and then clicked them randomly and somehow they became 50...

Comment 25, Friday, February 9th 2007 06:25:31 AM

Eilal

:
that was easy finished it fast without help - not that creepy after all

Comment 26, Friday, February 9th 2007 08:42:44 AM

Tully

:
Random clicking for the locks? Why?

SPOILER: (click box to reveal/hide)
No.1 affects No.4 in reverse (up/down)
No.2 affects No.3
3 affects 1
4 affects 2

so in order to make it easily equal 50 all you do is

SPOILER: (click box to reveal/hide)
get 1 and 4 to equal 50, as long as 2 and 3 are the same amount either side of 50, eg. 55 and 45, or 58 and 42, and use button 2 to set the middle two

or of course you could use the cheat mentioned above!
Easy, and looking forward to the next set!

Comment 27, Friday, February 9th 2007 12:01:37 PM

Tze

:
Because I had hit 50 on all 4 before i had time to work out how they affected each other - sorry but it took me all but one minute of random clicking to get out.

Comment 28, Friday, February 9th 2007 02:07:39 PM

Maymay

:
Yeah liked it but way to short. Is it me or are some of these great point and click games getting shorter? More and more longer ones please....oh....please. Thanx :o)

Comment 29, Sunday, February 11th 2007 02:36:15 AM

Stupid

:
How do we turn the light on?

Comment 30, Friday, February 16th 2007 11:57:25 PM

Steve

:
is there a full version of this game?

Comment 31, Sunday, February 18th 2007 08:29:10 PM

Ginger Bread Yum

:
that was.... easy....

Comment 32, Thursday, March 1st 2007 09:29:11 PM

Derhicky

:
its a demo
HINT: (click box to highlight/fade)
its a demo stop complaining about length



SPOILER: (click box to reveal/hide)
ITS A DEMO GAMEPLAY IS ALL THAT mATTERS mostly...>>

Comment 33, Friday, March 23rd 2007 02:19:41 AM

Leon101

:
I thought it was pretty good actually. The videos in it are cool! I would like to play the full version of this (is it out yet?)

Comment 34, Friday, May 4th 2007 04:07:46 PM

G.C.

:
It's kinda messed up..you can't die no matter what!

Comment 35, Sunday, November 11th 2007 11:48:57 PM

Comments Closed

Sorry, but comments are now closed for "Corpus Aegrus (Deceased Corpse)".

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